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Post by RuleJJ on Nov 3, 2017 20:07:42 GMT
I'm not sure about dragons. It seems a bit OP. Maybe replace it with an otter that can swim extremely well and breathe underwater for a long time? While I already kind of responded to this, I just thought of some other points: While a real Dire Dragon would indeed be OP, the Komodo Dragon form we have isn't actually the most powerful. Imagine a larger Elephant with claws and skin like armor (A Dire bear would be actually LARGER than an elephant most likely). Imagine a horse-sized wolf that can jump through walls. The Dire Fox can be invisible more or less, making it a deadly Ninja creature. The way the Dire Boar is portrayed, it sounds like he could just run through a Siege Tower, bringing down some of it's internal supports. Normal Wolverines and their cousins (badgers) are able to take on several opponents that are larger than themselves succesfully. And if you're thinking that just means some of the others need to be buffed, not true. Their are only two others: The Dire Falcon, which would be more of a travel creature, in addition to scouting, and unless you increase it's size more than you should, it's not going to be effective in battle anyway. As for the Dire Dragon, is still has Fire Breath which is powerful enough that, in addition to wings and a Komodo's strong tail to make it close to, if not an equally efficient creature in battle. OH, and Boomer, looking back on this, I actually have a question: what do you mean by 'Unless the Character's Magic is chosen as this'? Do you mean if they already have a form? I agree that the others we have are quite powerful as well, but dragons are by their nature more powerful than other creatures. They have very tough scales, fire breath (very powerful), and the ability to fly, and are typically quite large to boot. It's up to Boomer in the end, but I personally don't think they should be an option.
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Boomer
Samurai Warrior
Posts: 225
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Post by Boomer on Nov 3, 2017 21:04:36 GMT
Before you get rid of the Dragon, I think I should mention to RuleJJ that it's a Komodo Dragon, which we more or less just shortened the name to Dragon. The addition of the otter could work though. So the dragon's size would only be that of a wolf or less, and of course it's flames won't be extremely long range attacks, more like a spear throw away kind of a thing. (and, in the description of what animals you can choose, naming it Komodo Dragon would probably be best.) Oh yeah. I forgot they don't have wings. [fp] Maybe they Dire Dragons have little tiny wings?
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Boomer
Samurai Warrior
Posts: 225
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Post by Boomer on Nov 3, 2017 21:16:41 GMT
No I haven't, I looked for them but didn't see them.
Sure, what do you want to know/talk about? The only substantial changes I made were to the NPCs: The maximum number of NPCs a country (HQ) can have at any time is equal to 200 plus 40 times the number of active members (cities) in the HQ. (in an HQ with three members, 200 +(40*3)=200+120=320) The number of days it takes to train any given number of NPCs is equal to the number of NPCs divided by twenty times the number of active members, rounded to the nearest whole number. (320 NPCs, 3 members, 3*20=60, 320/60=5.33, 5.33=5) NPCs must be trained before they can be used in battle. An independent city can have 40 NPCs; a character without an HQ can have 10 NPCs. I just want to make sure I interpreted it right. As for the races, I want some clarification on what they are. Humans live there, obviously, and I think you mentioned fairies and gnomes at one point. The rest of the Castle RP races I wouldn't think are common there, but since you had them listed as options in the Rules I wanted to ask about it. Humans, Elves, Dwarves, Orcs, Trolls, Minotaur, Kriatoma or Goblins. You know all of those. The Faries and Gnomes would be NPCs unless somebody asked. Basically the Fae (fairies) are the elder magical race and the Gnomes would be like the Dwarves, but more mechanical (E, G: The like build siege engines and mechanical contraptions.). I can write up the specifics for them if you want.
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Boomer
Samurai Warrior
Posts: 225
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Post by Boomer on Nov 3, 2017 21:18:53 GMT
I'm not sure about dragons. It seems a bit OP. Maybe replace it with an otter that can swim extremely well and breathe underwater for a long time? While I already kind of responded to this, I just thought of some other points: While a real Dire Dragon would indeed be OP, the Komodo Dragon form we have isn't actually the most powerful. Imagine a larger Elephant with claws and skin like armor (A Dire bear would be actually LARGER than an elephant most likely). Imagine a horse-sized wolf that can jump through walls. The Dire Fox can be invisible more or less, making it a deadly Ninja creature. The way the Dire Boar is portrayed, it sounds like he could just run through a Siege Tower, bringing down some of it's internal supports. Normal Wolverines and their cousins (badgers) are able to take on several opponents that are larger than themselves succesfully. And if you're thinking that just means some of the others need to be buffed, not true. Their are only two others: The Dire Falcon, which would be more of a travel creature, in addition to scouting, and unless you increase it's size more than you should, it's not going to be effective in battle anyway. As for the Dire Dragon, is still has Fire Breath which is powerful enough that, in addition to wings and a Komodo's strong tail to make it close to, if not an equally efficient creature in battle. OH, and Boomer, looking back on this, I actually have a question: what do you mean by 'Unless the Character's Magic is chosen as this'? Do you mean if they already have a form? So basically you learn it faster if you already have knowledge of said magic.
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Post by RuleJJ on Nov 3, 2017 22:15:08 GMT
The only substantial changes I made were to the NPCs: The maximum number of NPCs a country (HQ) can have at any time is equal to 200 plus 40 times the number of active members (cities) in the HQ. (in an HQ with three members, 200 +(40*3)=200+120=320) The number of days it takes to train any given number of NPCs is equal to the number of NPCs divided by twenty times the number of active members, rounded to the nearest whole number. (320 NPCs, 3 members, 3*20=60, 320/60=5.33, 5.33=5) NPCs must be trained before they can be used in battle. An independent city can have 40 NPCs; a character without an HQ can have 10 NPCs. I just want to make sure I interpreted it right. As for the races, I want some clarification on what they are. Humans live there, obviously, and I think you mentioned fairies and gnomes at one point. The rest of the Castle RP races I wouldn't think are common there, but since you had them listed as options in the Rules I wanted to ask about it. Humans, Elves, Dwarves, Orcs, Trolls, Minotaur, Kriatoma or Goblins. You know all of those. The Faries and Gnomes would be NPCs unless somebody asked. Basically the Fae (fairies) are the elder magical race and the Gnomes would be like the Dwarves, but more mechanical (E, G: The like build siege engines and mechanical contraptions.). I can write up the specifics for them if you want. There are a few problems with this. Trolls and minotaurs have never been known to sail, so I don't know how they would have gotten there. Humans originated there, so that's not a problem. Elves and dwarves could feasibly have sailed there (dwarves could even have crossed over at some point from the far north), and the same goes for orcs and goblins. Kriatoma I can't imagine being there; they've never had interests in the west, and after their empire collapsed they more or less retreated to their islands and went into hiding. Also, where do different races live? Are they just dispersed across the nations, or do they tend to settle in particular ones?
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Boomer
Samurai Warrior
Posts: 225
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Post by Boomer on Nov 3, 2017 22:36:36 GMT
Humans, Elves, Dwarves, Orcs, Trolls, Minotaur, Kriatoma or Goblins. You know all of those. The Faries and Gnomes would be NPCs unless somebody asked. Basically the Fae (fairies) are the elder magical race and the Gnomes would be like the Dwarves, but more mechanical (E, G: The like build siege engines and mechanical contraptions.). I can write up the specifics for them if you want. There are a few problems with this. Trolls and minotaurs have never been known to sail, so I don't know how they would have gotten there. Humans originated there, so that's not a problem. Elves and dwarves could feasibly have sailed there (dwarves could even have crossed over at some point from the far north), and the same goes for orcs and goblins. Kriatoma I can't imagine being there; they've never had interests in the west, and after their empire collapsed they more or less retreated to their islands and went into hiding. Also, where do different races live? Are they just dispersed across the nations, or do they tend to settle in particular ones? I could have Ogres instead. So no Kriatoma, Trolls and minotaurs.
Elves, Fae and Gnomes would be in Malheim, with a few Dwarven colonies. Dwarves and Human would live peacefully in Del'Jor. Elves, Gnomes and Humans would live in Daltune. Human would mostly live in Xain and with very small communities of other races. Konter Vell would have the largest population of Orcs, Goblins and Ogres.
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Post by RuleJJ on Nov 3, 2017 22:40:26 GMT
There are a few problems with this. Trolls and minotaurs have never been known to sail, so I don't know how they would have gotten there. Humans originated there, so that's not a problem. Elves and dwarves could feasibly have sailed there (dwarves could even have crossed over at some point from the far north), and the same goes for orcs and goblins. Kriatoma I can't imagine being there; they've never had interests in the west, and after their empire collapsed they more or less retreated to their islands and went into hiding. Also, where do different races live? Are they just dispersed across the nations, or do they tend to settle in particular ones? I could have Ogres instead. So no Kriatoma, Trolls and minotaurs.
Elves, Fae and Gnomes would be in Malheim, with a few Dwarven colonies. Dwarves and Human would live peacefully in Del'Jor. Elves, Gnomes and Humans would live in Daltune. Human would mostly live in Xain and with very small communities of other races. Konter Vell would have the largest population of Orcs, Goblins and Ogres.Technically, Ogres are Swamp Giants, but the term could be applied to a different group as well. Perhaps a group related to the giants of Co'ren. I'm imagining that long ago there were two races of giants in Kahltrain- the Ogres of the south, and Frost Giants in the north. The Frost Giants migrated to Co'ren and gave rise to the three races of giants that live there now, while the Ogres stayed.
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Boomer
Samurai Warrior
Posts: 225
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Post by Boomer on Nov 4, 2017 1:24:13 GMT
I could have Ogres instead. So no Kriatoma, Trolls and minotaurs.
Elves, Fae and Gnomes would be in Malheim, with a few Dwarven colonies. Dwarves and Human would live peacefully in Del'Jor. Elves, Gnomes and Humans would live in Daltune. Human would mostly live in Xain and with very small communities of other races. Konter Vell would have the largest population of Orcs, Goblins and Ogres. Technically, Ogres are Swamp Giants, but the term could be applied to a different group as well. Perhaps a group related to the giants of Co'ren. I'm imagining that long ago there were two races of giants in Kahltrain- the Ogres of the south, and Frost Giants in the north. The Frost Giants migrated to Co'ren and gave rise to the three races of giants that live there now, while the Ogres stayed. That works, Konter Vell is mostly jungles and swamplands.
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Post by RuleJJ on Nov 4, 2017 3:22:52 GMT
Technically, Ogres are Swamp Giants, but the term could be applied to a different group as well. Perhaps a group related to the giants of Co'ren. I'm imagining that long ago there were two races of giants in Kahltrain- the Ogres of the south, and Frost Giants in the north. The Frost Giants migrated to Co'ren and gave rise to the three races of giants that live there now, while the Ogres stayed. That works, Konter Vell is mostly jungles and swamplands.Actually, could you make a post about all the different countries? They've changed since we first talked about them.
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Boomer
Samurai Warrior
Posts: 225
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Post by Boomer on Nov 4, 2017 21:03:27 GMT
That works, Konter Vell is mostly jungles and swamplands. Actually, could you make a post about all the different countries? They've changed since we first talked about them. Explaining basics like geography, their people, cities, military and government? Sure just let me write some stuff up.
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Post by RuleJJ on Nov 4, 2017 21:47:48 GMT
Actually, could you make a post about all the different countries? They've changed since we first talked about them. Explaining basics like geography, their people, cities, military and government? Sure just let me write some stuff up.Yep. Thanks.
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Post by mythmaster1 on Nov 5, 2017 21:07:21 GMT
Before you get rid of the Dragon, I think I should mention to RuleJJ that it's a Komodo Dragon, which we more or less just shortened the name to Dragon. The addition of the otter could work though. So the dragon's size would only be that of a wolf or less, and of course it's flames won't be extremely long range attacks, more like a spear throw away kind of a thing. (and, in the description of what animals you can choose, naming it Komodo Dragon would probably be best.) Oh yeah. I forgot they don't have wings. [fp] Maybe they Dire Dragons have little tiny wings?I would say either give them normal wings, but don't have any enhancement flying (max of 30mph flying) or get rid of the wings all together.
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Post by mythmaster1 on Nov 5, 2017 21:13:18 GMT
While I already kind of responded to this, I just thought of some other points: While a real Dire Dragon would indeed be OP, the Komodo Dragon form we have isn't actually the most powerful. Imagine a larger Elephant with claws and skin like armor (A Dire bear would be actually LARGER than an elephant most likely). Imagine a horse-sized wolf that can jump through walls. The Dire Fox can be invisible more or less, making it a deadly Ninja creature. The way the Dire Boar is portrayed, it sounds like he could just run through a Siege Tower, bringing down some of it's internal supports. Normal Wolverines and their cousins (badgers) are able to take on several opponents that are larger than themselves succesfully. And if you're thinking that just means some of the others need to be buffed, not true. Their are only two others: The Dire Falcon, which would be more of a travel creature, in addition to scouting, and unless you increase it's size more than you should, it's not going to be effective in battle anyway. As for the Dire Dragon, is still has Fire Breath which is powerful enough that, in addition to wings and a Komodo's strong tail to make it close to, if not an equally efficient creature in battle. OH, and Boomer, looking back on this, I actually have a question: what do you mean by 'Unless the Character's Magic is chosen as this'? Do you mean if they already have a form? I agree that the others we have are quite powerful as well, but dragons are by their nature more powerful than other creatures. They have very tough scales, fire breath (very powerful), and the ability to fly, and are typically quite large to boot. It's up to Boomer in the end, but I personally don't think they should be an option. [fp] Didn't you read the other one? I said that they are Komodo Dragons with Wings and Fire Breath. That means they don't have particularily tough scales (definetely not like the Armor of the Dire Bear's fur), they are only about as large as a normal Wolf, and even then the two things they have would be somewhat nerfed. They can't fly half the speed of the Dire Falcon, and their Fire Breath isn't much of a projectile weapon. The shape of the creature also limits their fighting ability somewhat.
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Post by RuleJJ on Nov 5, 2017 21:57:33 GMT
I agree that the others we have are quite powerful as well, but dragons are by their nature more powerful than other creatures. They have very tough scales, fire breath (very powerful), and the ability to fly, and are typically quite large to boot. It's up to Boomer in the end, but I personally don't think they should be an option. [fp] Didn't you read the other one? I said that they are Komodo Dragons with Wings and Fire Breath. That means they don't have particularily tough scales (definetely not like the Armor of the Dire Bear's fur), they are only about as large as a normal Wolf, and even then the two things they have would be somewhat nerfed. They can't fly half the speed of the Dire Falcon, and their Fire Breath isn't much of a projectile weapon. The shape of the creature also limits their fighting ability somewhat. I did, but I wrote it off because to me the wings and fire seemed to indicate that it was just a dragon. I see the difference now. It sounds much more plausible now that you explain it. The only problem that I see still remaining is that komodo dragons wouldn't live in the climate associated with Del'Joir, but if Boomer doesn't mind that neither do I. I would still like to suggest that we keep the otter, as another utilitarian/transport morph, so the falcon isn't the only one.
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Post by mythmaster1 on Nov 5, 2017 22:26:09 GMT
Didn't you read the other one? I said that they are Komodo Dragons with Wings and Fire Breath. That means they don't have particularily tough scales (definetely not like the Armor of the Dire Bear's fur), they are only about as large as a normal Wolf, and even then the two things they have would be somewhat nerfed. They can't fly half the speed of the Dire Falcon, and their Fire Breath isn't much of a projectile weapon. The shape of the creature also limits their fighting ability somewhat. I did, but I wrote it off because to me the wings and fire seemed to indicate that it was just a dragon. I see the difference now. It sounds much more plausible now that you explain it. The only problem that I see still remaining is that komodo dragons wouldn't live in the climate associated with Del'Joir, but if Boomer doesn't mind that neither do I. I would still like to suggest that we keep the otter, as another utilitarian/transport morph, so the falcon isn't the only one. OK, makes sense. Yes, they probably wouldn't, but then I suggested having some kind of lizard because otherwise it's all fairly similar creatures other than the falcon. As for the otter, yeah that one makes sense. Both of us were considering some kind of water creature but we couldn't think of one that would really work.
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