Boomer
Samurai Warrior
Posts: 225
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Post by Boomer on Nov 29, 2017 0:02:20 GMT
I thought it would add some strategy to the RP, do you want firepower or diversity. Yes, it's a good idea, although you might want to increase the numbers from 8 to 10, or the Diversity isn't a smart option. for example, three wolves aren't as good as two dragons (Nor would 3 Elephants in most cases), but five could probably take down two and a chimera, if the right strategies are involved (Actually, scratch that. five wolves couldn't do that: 4 wolves and an elephant could, or an elephant, a wolf, a lion, a tiger and a bear. but that's where Diversity comes in.) Another thing, are their limits to what "Magical Beasts" fit in the slots? So, while I believe I'm correct in saying that any dragon species you see (minus completely OP ones that will never be able to be destroyed in this RP), could I have a Nundu? A Swooping Evil? A Lurker? And what about Demons, that's a common race, though nothing is set in stone for them other than they are a generally evil race. is it like in Fablehaven where each Demon is different, or can be different? what? Also, question about the slots: Am I correct in saying that the animals we summon cannot permanently be smashed? Also, is their a need to resummon creatures every so often, or desummon them for a period? Okay I agree with the slot increase. I'd say 9, that would leave you two dragons and a insect or small animal.
Nundu would fit in the Level Three: Terrestrial Class. A Swooping Evil would be a Level Three: Avian Class. Could you define "Lurker"? I keep getting Starbound wiki. Demons would be a class above dragons in this magic, as they are closer to humans or demigods.
No they cannot unless the Player asks/says they do, at this point you have a open slot equal to the dead creature. The larger the creature (the higher the level) the shorter amount of time you can have it summoned. Levels One and Two could be summoned indefinitely, Level Three would be two weeks and Level Four would be a week.
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Post by mythmaster1 on Nov 29, 2017 14:40:47 GMT
Yes, it's a good idea, although you might want to increase the numbers from 8 to 10, or the Diversity isn't a smart option. for example, three wolves aren't as good as two dragons (Nor would 3 Elephants in most cases), but five could probably take down two and a chimera, if the right strategies are involved (Actually, scratch that. five wolves couldn't do that: 4 wolves and an elephant could, or an elephant, a wolf, a lion, a tiger and a bear. but that's where Diversity comes in.) Another thing, are their limits to what "Magical Beasts" fit in the slots? So, while I believe I'm correct in saying that any dragon species you see (minus completely OP ones that will never be able to be destroyed in this RP), could I have a Nundu? A Swooping Evil? A Lurker? And what about Demons, that's a common race, though nothing is set in stone for them other than they are a generally evil race. is it like in Fablehaven where each Demon is different, or can be different? what? Also, question about the slots: Am I correct in saying that the animals we summon cannot permanently be smashed? Also, is their a need to resummon creatures every so often, or desummon them for a period? Okay I agree with the slot increase. I'd say 9, that would leave you two dragons and a insect or small animal.
Nundu would fit in the Level Three: Terrestrial Class. A Swooping Evil would be a Level Three: Avian Class. Could you define "Lurker"? I keep getting Starbound wiki. Demons would be a class above dragons in this magic, as they are closer to humans or demigods.
No they cannot unless the Player asks/says they do, at this point you have a open slot equal to the dead creature. The larger the creature (the higher the level) the shorter amount of time you can have it summoned. Levels One and Two could be summoned indefinitely, Level Three would be two weeks and Level Four would be a week.OK, 9 it is. If Demons are a Class 5, so are Lurkers. Their from Beyonders and Five Kingdoms by Brandon Mull, and are super-powerful beings who live in a Dream-like world where time, morals etc. don't exist in the same way. They have powerful wills (which can be transformed into magic depending on the types of magic in the world) And you can have them, got it. I was wondering how broad we were going: Creatures from anywhere, or creatures from Mythology(2000's Myths included) So you're saying the beasts can be slain in the same manner as PC's, and if so you can re-use those slots for different creatures. OK. IRL week or In-Game week? Because if it's IRL weeks, then one or two weeks is probably too short a time, if it takes 3 or 4 days to summon them. Two and Four weeks would probably be better then. Also, a Question: Most common type of bird in all the kingdoms of the continent (separately for each kingdom, and most common/lives throughout the entire continent) Say. . . You say we have to make a Circle to summon them. Is that quickly done, or would it be possible to have a pre-created summoning circle, on a piece of leather or cloth? Oh, one more question: How much control do we have over the beasts? Can we see through their eyes, hear through their ears, etc. etc.? I personally believe we should be able to, as that allows much more potential for smaller beasts like frogs, toads and sparrows.
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Post by mythmaster1 on Nov 29, 2017 19:04:48 GMT
So. . . lots of questions here: First off, what is the rules of summoning? can you summon 1 beast a post or a hundred? Also, you say that you get X amount of slots, and each family fills up a different number of slots, but I'd say that the way you currently have it set up is not very efficient for that. I'd say they should be more like this: Fish- 1 Aquatic- 1 Insect- 1 Avian- 2 dog/cat- 2 Equestrain- 2 herbivore- 2 Draconic- 3 That way you can have Draconic (a battle beast) Equestrain (transport) and Insect (Spying) for it. Also, what types of Dragons can you summon? Can you summon a Warg if you choose Feline/Canine? What about an Acromantula (or something similar) for Insect? Okay my turn: To begin, why/when would you ever need a herbivore in a fight? What benefits would summoning a cow or horse have, I mean I under stand the need for a horse to get around but then you can just get a horse in most HQs.
Okay the summing would go as thus: You draw a pentagram (We can take this out) and summon your Beast, depending on the rank of the Beast the amount of time increases by the rank number. So summoning a Draconic phylum Beast would take 6 posts if we used my scale. The mount of Beast you can summon in a post is limited by the rank. Seeing as the Beast come from someplace other than our world, a kind of aether like place between worlds.
I personally don't think we need a fish or aquatic phylum, for Dragons you could have either a really big one or one with a breath weapon. Yes, as long as you can describe it and it being reasonable I would say yes. No, the Insect class is for nothing bigger than a Rottweiler (or 20 - 28"), this would go for the whole of the Insect class.
Though I do like your way of assigning ranks over mine, I just thought that a dragon should take up all of your slots seeing as it's more powerful than the other families. I'd be willing to change the "cats/dogs" class to a 'mammals" class so you could choose whatever.
RuleJJ : I was using the Draconic class to hold the Reptiles too.
I was looking at the summoning, and I realized something; If we do it this way (by that I means taking a large number of posts), then Summoners will spend a large amount of time summoning. Here, let's use an example (note: I'll be using the times I suggested in the other thing): My character summons his dragon and his manticore. The Dragon already has 3 days out of it's 2 week summoned-span. In a week and a few days, the Dragon needs to be summoned again. you had 10 days to use it (which might allow it to destroy a castle wall, or a dozen enemy knights) and then you have 14 days to use it (similar progress has been made) before you need to resummon the dragon AND the Nundu. Here is what I think the alternate should be (which, actually, is like Old Magic vs. New Magic in the other Castle RP). Rather than it taking 4 posts to summon a Hydra, it takes one post, and then the Circle needs to be recharged. each Summoner can only charge a single Circle, and they can't help another Summoner charge a circle. the time it takes to recharge (though nothing is really needed to be done to recharge it) is equal to the Slots of the creature last summoned.
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Boomer
Samurai Warrior
Posts: 225
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Post by Boomer on Nov 30, 2017 0:19:19 GMT
Okay my turn: To begin, why/when would you ever need a herbivore in a fight? What benefits would summoning a cow or horse have, I mean I under stand the need for a horse to get around but then you can just get a horse in most HQs.
Okay the summing would go as thus: You draw a pentagram (We can take this out) and summon your Beast, depending on the rank of the Beast the amount of time increases by the rank number. So summoning a Draconic phylum Beast would take 6 posts if we used my scale. The mount of Beast you can summon in a post is limited by the rank. Seeing as the Beast come from someplace other than our world, a kind of aether like place between worlds.
I personally don't think we need a fish or aquatic phylum, for Dragons you could have either a really big one or one with a breath weapon. Yes, as long as you can describe it and it being reasonable I would say yes. No, the Insect class is for nothing bigger than a Rottweiler (or 20 - 28"), this would go for the whole of the Insect class.
Though I do like your way of assigning ranks over mine, I just thought that a dragon should take up all of your slots seeing as it's more powerful than the other families. I'd be willing to change the "cats/dogs" class to a 'mammals" class so you could choose whatever.
RuleJJ : I was using the Draconic class to hold the Reptiles too.
I was looking at the summoning, and I realized something; If we do it this way (by that I means taking a large number of posts), then Summoners will spend a large amount of time summoning. Here, let's use an example (note: I'll be using the times I suggested in the other thing): My character summons his dragon and his manticore. The Dragon already has 3 days out of it's 2 week summoned-span. In a week and a few days, the Dragon needs to be summoned again. you had 10 days to use it (which might allow it to destroy a castle wall, or a dozen enemy knights) and then you have 14 days to use it (similar progress has been made) before you need to resummon the dragon AND the Nundu. Here is what I think the alternate should be (which, actually, is like Old Magic vs. New Magic in the other Castle RP). Rather than it taking 4 posts to summon a Hydra, it takes one post, and then the Circle needs to be recharged. each Summoner can only charge a single Circle, and they can't help another Summoner charge a circle. the time it takes to recharge (though nothing is really needed to be done to recharge it) is equal to the Slots of the creature last summoned. Would recharging a circle take a less than a day or what? Otherwise I like it.
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Boomer
Samurai Warrior
Posts: 225
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Post by Boomer on Nov 30, 2017 0:44:39 GMT
Okay I agree with the slot increase. I'd say 9, that would leave you two dragons and a insect or small animal.
Nundu would fit in the Level Three: Terrestrial Class. A Swooping Evil would be a Level Three: Avian Class. Could you define "Lurker"? I keep getting Starbound wiki. Demons would be a class above dragons in this magic, as they are closer to humans or demigods.
No they cannot unless the Player asks/says they do, at this point you have a open slot equal to the dead creature. The larger the creature (the higher the level) the shorter amount of time you can have it summoned. Levels One and Two could be summoned indefinitely, Level Three would be two weeks and Level Four would be a week. OK, 9 it is. If Demons are a Class 5, so are Lurkers. Their from Beyonders and Five Kingdoms by Brandon Mull, and are super-powerful beings who live in a Dream-like world where time, morals etc. don't exist in the same way. They have powerful wills (which can be transformed into magic depending on the types of magic in the world) And you can have them, got it. I was wondering how broad we were going: Creatures from anywhere, or creatures from Mythology(2000's Myths included) So you're saying the beasts can be slain in the same manner as PC's, and if so you can re-use those slots for different creatures. OK. IRL week or In-Game week? Because if it's IRL weeks, then one or two weeks is probably too short a time, if it takes 3 or 4 days to summon them. Two and Four weeks would probably be better then. Also, a Question: Most common type of bird in all the kingdoms of the continent (separately for each kingdom, and most common/lives throughout the entire continent) Say. . . You say we have to make a Circle to summon them. Is that quickly done, or would it be possible to have a pre-created summoning circle, on a piece of leather or cloth? Oh, one more question: How much control do we have over the beasts? Can we see through their eyes, hear through their ears, etc. etc.? I personally believe we should be able to, as that allows much more potential for smaller beasts like frogs, toads and sparrows. I'm thinking a Class 5 anything would be equal to a Tier 7 spell, since historically Demons are powerful enough to change reality. Creatures from anywhere as long as they don't change reality, so no Djinn, Lukers, Demons, etc. Sure.
The most common over the continent would be crows. Del'Jor: Gyrfalcons and Sparrows. Malhiem: Hummingbirds. Xain: Scissor-tailed Kite and Blue-jays. Konter Veil: Vultures and other carrion birds. Daltune: Great-Horned Owls and Greater Roadrunners.
You just said the amount I was thinking of.
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Post by mythmaster1 on Nov 30, 2017 2:50:39 GMT
I was looking at the summoning, and I realized something; If we do it this way (by that I means taking a large number of posts), then Summoners will spend a large amount of time summoning. Here, let's use an example (note: I'll be using the times I suggested in the other thing): My character summons his dragon and his manticore. The Dragon already has 3 days out of it's 2 week summoned-span. In a week and a few days, the Dragon needs to be summoned again. you had 10 days to use it (which might allow it to destroy a castle wall, or a dozen enemy knights) and then you have 14 days to use it (similar progress has been made) before you need to resummon the dragon AND the Nundu. Here is what I think the alternate should be (which, actually, is like Old Magic vs. New Magic in the other Castle RP). Rather than it taking 4 posts to summon a Hydra, it takes one post, and then the Circle needs to be recharged. each Summoner can only charge a single Circle, and they can't help another Summoner charge a circle. the time it takes to recharge (though nothing is really needed to be done to recharge it) is equal to the Slots of the creature last summoned. Would recharging a circle take a less than a day or what? Otherwise I like it.Recharging a circle used on a Class One creature (say, a spider, or a sparrow), you would be able to use it again in 24 hours. Used on a Class Two creature (a Moose, or a Komodo Dragon) would take 48 hours. A recharge from a Mythical Beast (Class Three) takes three days. And finally, using it to summon a Dragon would take 4 days to recharge. Basically, it's the same as yours, but the time they are actually around is longer. Also, I'm correct in saying you can Desummon a creature, right (Basically, return it to the charging Circle early. For examlple, I return the Manticore 4 days early, resummon it the next day, and when I can use my Circle again I can resummon my Dragon that just despawned.)
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Post by mythmaster1 on Nov 30, 2017 2:53:55 GMT
OK, 9 it is. If Demons are a Class 5, so are Lurkers. Their from Beyonders and Five Kingdoms by Brandon Mull, and are super-powerful beings who live in a Dream-like world where time, morals etc. don't exist in the same way. They have powerful wills (which can be transformed into magic depending on the types of magic in the world) And you can have them, got it. I was wondering how broad we were going: Creatures from anywhere, or creatures from Mythology(2000's Myths included) So you're saying the beasts can be slain in the same manner as PC's, and if so you can re-use those slots for different creatures. OK. IRL week or In-Game week? Because if it's IRL weeks, then one or two weeks is probably too short a time, if it takes 3 or 4 days to summon them. Two and Four weeks would probably be better then. Also, a Question: Most common type of bird in all the kingdoms of the continent (separately for each kingdom, and most common/lives throughout the entire continent) Say. . . You say we have to make a Circle to summon them. Is that quickly done, or would it be possible to have a pre-created summoning circle, on a piece of leather or cloth? Oh, one more question: How much control do we have over the beasts? Can we see through their eyes, hear through their ears, etc. etc.? I personally believe we should be able to, as that allows much more potential for smaller beasts like frogs, toads and sparrows. I'm thinking a Class 5 anything would be equal to a Tier 7 spell, since historically Demons are powerful enough to change reality. Creatures from anywhere as long as they don't change reality, so no Djinn, Lukers, Demons, etc. Sure.
The most common over the continent would be crows. Del'Jor: Gyrfalcons and Sparrows. Malhiem: Hummingbirds. Xain: Scissor-tailed Kite and Blue-jays. Konter Veil: Vultures and other carrion birds. Daltune: Great-Horned Owls and Greater Roadrunners.
You just said the amount I was thinking of.Got it. Awesome. And crows would be a Class One species, correct? Great. Now that the magic systems are all in place, what are the rules on learning them/having magic. For example, could a Konter Vell noble start out with Daltune Summoning? If not, how will you compensate the kingdoms without magic? And what about having multiple Magic systems, is that allowed here (contingent on if you can find someone to teach you of course)?
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Boomer
Samurai Warrior
Posts: 225
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Post by Boomer on Nov 30, 2017 17:26:58 GMT
Would recharging a circle take a less than a day or what? Otherwise I like it. Recharging a circle used on a Class One creature (say, a spider, or a sparrow), you would be able to use it again in 24 hours. Used on a Class Two creature (a Moose, or a Komodo Dragon) would take 48 hours. A recharge from a Mythical Beast (Class Three) takes three days. And finally, using it to summon a Dragon would take 4 days to recharge. Basically, it's the same as yours, but the time they are actually around is longer. Also, I'm correct in saying you can Desummon a creature, right (Basically, return it to the charging Circle early. For examlple, I return the Manticore 4 days early, resummon it the next day, and when I can use my Circle again I can resummon my Dragon that just despawned.) Wait, wouldn't you need to wait 4 days to resummon the Manticore? The circle would discharge the energy when the beast was summoned, right?
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Boomer
Samurai Warrior
Posts: 225
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Post by Boomer on Nov 30, 2017 17:37:33 GMT
I'm thinking a Class 5 anything would be equal to a Tier 7 spell, since historically Demons are powerful enough to change reality. Creatures from anywhere as long as they don't change reality, so no Djinn, Lukers, Demons, etc. Sure.
The most common over the continent would be crows. Del'Jor: Gyrfalcons and Sparrows. Malhiem: Hummingbirds. Xain: Scissor-tailed Kite and Blue-jays. Konter Veil: Vultures and other carrion birds. Daltune: Great-Horned Owls and Greater Roadrunners.
You just said the amount I was thinking of. Got it. Awesome. And crows would be a Class One species, correct? Great. Now that the magic systems are all in place, what are the rules on learning them/having magic. For example, could a Konter Vell noble start out with Daltune Summoning? If not, how will you compensate the kingdoms without magic? And what about having multiple Magic systems, is that allowed here (contingent on if you can find someone to teach you of course)? Crows are a Class One species.
I'm fine with somebody in Konter Vell to start with Daltune Summoning. I thought if we didn't do it that way, we would give them something similar to what the Dragon Knights.
I was thinking if somebody want to earn all magics they'd first need somebody to teach them (I was thinking around 10 percent a day) and then they'ed be capped at a certain point. | E, G: I have one Beast form, Three (or two) Elements and two Class 1 (or 2) Creatures. I can only use one magic type a post a well.| I thought this sounded reasonable so nobody can have a OP character.
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Post by mythmaster1 on Nov 30, 2017 22:21:34 GMT
Recharging a circle used on a Class One creature (say, a spider, or a sparrow), you would be able to use it again in 24 hours. Used on a Class Two creature (a Moose, or a Komodo Dragon) would take 48 hours. A recharge from a Mythical Beast (Class Three) takes three days. And finally, using it to summon a Dragon would take 4 days to recharge. Basically, it's the same as yours, but the time they are actually around is longer. Also, I'm correct in saying you can Desummon a creature, right (Basically, return it to the charging Circle early. For examlple, I return the Manticore 4 days early, resummon it the next day, and when I can use my Circle again I can resummon my Dragon that just despawned.) Wait, wouldn't you need to wait 4 days to resummon the Manticore? The circle would discharge the energy when the beast was summoned, right?My idea is that it takes 1 day to summon a Manticore, and 3 days to recharge the circle. The Circle discharges the energy as the beast is summoned, yes, and then it takes those days to recharge it to full.
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Post by mythmaster1 on Nov 30, 2017 22:24:15 GMT
Got it. Awesome. And crows would be a Class One species, correct? Great. Now that the magic systems are all in place, what are the rules on learning them/having magic. For example, could a Konter Vell noble start out with Daltune Summoning? If not, how will you compensate the kingdoms without magic? And what about having multiple Magic systems, is that allowed here (contingent on if you can find someone to teach you of course)? Crows are a Class One species.
I'm fine with somebody in Konter Vell to start with Daltune Summoning. I thought if we didn't do it that way, we would give them something similar to what the Dragon Knights.
I was thinking if somebody want to earn all magics they'd first need somebody to teach them (I was thinking around 10 percent a day) and then they'ed be capped at a certain point. | E, G: I have one Beast form, Three (or two) Elements and two Class 1 (or 2) Creatures. I can only use one magic type a post a well.| I thought this sounded reasonable so nobody can have a OP character.Awesome. Got it. So magic systems are named after where they originate from, not the sole users of the system. And if that doesn't happen, then they'd get some Magical creature, or extra boost to their army. So if you have multiple magic systems, you can't use as many powers from any given system? sounds fair enough.
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Boomer
Samurai Warrior
Posts: 225
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Post by Boomer on Dec 1, 2017 0:39:32 GMT
Wait, wouldn't you need to wait 4 days to resummon the Manticore? The circle would discharge the energy when the beast was summoned, right? My idea is that it takes 1 day to summon a Manticore, and 3 days to recharge the circle. The Circle discharges the energy as the beast is summoned, yes, and then it takes those days to recharge it to full. Sounds good to me.
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Boomer
Samurai Warrior
Posts: 225
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Post by Boomer on Dec 1, 2017 0:41:39 GMT
Crows are a Class One species.
I'm fine with somebody in Konter Vell to start with Daltune Summoning. I thought if we didn't do it that way, we would give them something similar to what the Dragon Knights.
I was thinking if somebody want to earn all magics they'd first need somebody to teach them (I was thinking around 10 percent a day) and then they'ed be capped at a certain point. | E, G: I have one Beast form, Three (or two) Elements and two Class 1 (or 2) Creatures. I can only use one magic type a post a well.| I thought this sounded reasonable so nobody can have a OP character. Awesome. Got it. So magic systems are named after where they originate from, not the sole users of the system. And if that doesn't happen, then they'd get some Magical creature, or extra boost to their army. So if you have multiple magic systems, you can't use as many powers from any given system? sounds fair enough. I thought that it'd be fair to give them a boost since they don't have a magic system of their own.
I thought it was fair that way.
No I'd like to ask something, how are we going to do multiple cities per country?
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Post by mythmaster1 on Dec 1, 2017 14:47:14 GMT
Awesome. Got it. So magic systems are named after where they originate from, not the sole users of the system. And if that doesn't happen, then they'd get some Magical creature, or extra boost to their army. So if you have multiple magic systems, you can't use as many powers from any given system? sounds fair enough. I thought that it'd be fair to give them a boost since they don't have a magic system of their own.
I thought it was fair that way.
No I'd like to ask something, how are we going to do multiple cities per country? Yeah, definetely. All right. We create a topic for each city, and don't have other topics was my thought. So, instead of something like Daltune Coast, it'll be a city on the Daltune coast. Each player is in a city, yadayadayada.
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Boomer
Samurai Warrior
Posts: 225
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Post by Boomer on Dec 2, 2017 16:50:55 GMT
I thought that it'd be fair to give them a boost since they don't have a magic system of their own.
I thought it was fair that way.
No I'd like to ask something, how are we going to do multiple cities per country? Yeah, definetely. All right. We create a topic for each city, and don't have other topics was my thought. So, instead of something like Daltune Coast, it'll be a city on the Daltune coast. Each player is in a city, yadayadayada. Okay I get it, so instead of say "Desert Ruins" it would be Daltune City #2.
I think we're ready to start then.
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